Skip to main content

5 tips on using Google Play’s new store listing experiments to double page conversion


At EverythingMe we’ve been using Google Play Store Listing Experimentsfor the past six months. It had a dramatic and immediate effect on our numbers. It doubled our Google Play page conversion and had direct impact on our daily organic growth. We tried to compress six months and tens of experiments in multiple locales into five tips we thought you might find useful.
For Android developers, Google Play is the largest (and in most cases the only) source of organic installs. A tool that can double your page conversion is pivotal and if “Set my first Google Play Store Listing experiment” isn’t your current #1 priority, it should be!

Tip #1: Changing your app icon can have an incredible impact

Screen Shot 2015-07-03 at 10.43.40
A lot of developers get “attached” to their app icon and if you’re a brand there are also wider branding considerations. We put all these considerations aside and tested. The results amazed us.
We conducted our icon tests in two phases which resulted in an overall 41 percent improvement in conversion!
  • Phase A: tested different designs of the EverythingMe app icon which had a double digit effect on our page conversion.
  • Phase B: tested removing the word “me” from our app icons. Which resulted in +41 percent conversion compared to our original icon. We realized that English is a barrier.

Tip #2: integrating a slogan as part of the feature graphic design can improve conversion

Screen Shot 2015-07-03 at 10.44.21
“Feature graphic” is Google’s term for the “cover” of your mobile Google Play page. We tested:
  • Different designs
  • Adding and removing a slogan from the feature graphic
  • Different slogans
We found out that adding a slogan was effective and that getting the slogan right can have an significant effect on conversion. We also found that localizing that slogan had great effect.

Tip #3: Your App’s short description can help you capture the essence of your offering in one line (and increase conversion :-))

Screen Shot 2015-07-03 at 10.44.55
We found there is a “conversion loop” between the short description and the slogan we added to the feature graphic. This is how it works:
  1. We use the short description to fine tune our message. For example we started with “Personalize your phone” but found out that the term “upgrade” was converting better.
  2. When we find an effective message/term we reflect it in the feature graphic slogan design and localize to all languages.
  3. We then go back to the short description and experiment until we find an even better message… and so on

Tip #4: When it comes to product screenshots we invest our energy in the visible ones

Google lets you add multiple screenshots to your app page. Getting the first, visible, image right is the most critical aspect in improving your page conversion. It took us time but it was worth the effort. One other thing we always do is make sure we include actual screenshots in our designs.
Screen Shot 2015-07-03 at 10.45.22

Tip #5: localization = increased conversion!

We tested localization across different elements of our Google Play page. Without dragging you into too many examples, let us say that localization works! From the product description, to any text you have on your Google Play assets. If you localize them there is a great chance you will see better conversion.
Localization isn’t limited to the messaging. If you have content in your screenshots using real local content, it is likely to increase your conversion.
Screen Shot 2015-07-03 at 10.45.55

Translation isn’t localization. Only real users can really localize your product.

At EverythingMe we rely on our amazing community. We have more than 500 passionate people in our localization community and using the tools we provide them with, we are able to scale localization to tens of languages. We found out that community localization (done by passionate users who know your product best) can outperform professional translation services.
For example, in our Italian Google Play page we tested our community localization vs. professional translation and our community localization increased our page conversion by five percent! :-)

What didn’t Work for us (…yet)?

The most important thing when it comes to experiments is persistence. The fact we weren’t able to optimize specific areas of the page doesn’t mean you can’t, it just means we haven’t figured it out… yet.

1. Video didn’t work for us

None of our tests so far indicate that our Google Play video improves conversion.

2. Long product description

Long description is what people see if they tap the “read More” option on your mobile Google Play page. We couldn’t prove that changing the long description had any effect on conversion. With that said, localizing your long description is likely to have a positive effect on your page conversion. Just think how discouraging it is to land on Play Store page and see text that’s not in your native language.

Google Play Store Listing Experiments go beyond page conversion

Being able to test different messaging and graphic assets on our Google Play page and using page conversion as a “love meter” gives us an incredible “window” to our potential users. We found out we could use Google Play Store listing experiments to work on our product-market fit without changing a single pixel in our actual product.
Practically speaking, what it means is that highlighting key features or key messages by making sure they are promoted in the page’s main assets, and seeing the effect on page conversion can teach you very quickly about how your potential users – the thousands of potential users landing on your page – feel about those features or messages.

Bottom line

Google Play Store Listing Experiments is huge. If you’re not using it please stop everything else you’re doing right now (no kidding) and set your first Play store listing experiment today! And if you find something interesting it would be great if you could share so we can all learn.

Comments

Popular posts from this blog

Peel Turns Your Apple Watch Into A Universal Remote Control

Does it make sense to use your Apple Watch as a remote control for your media devices? Smart remote maker  Peel  thinks so, having just launched a universal remote control application for the Apple Watch which lets you operate over 400,000 models of home electronics, including not only televisions, but also DVD players, and even audio and streaming devices, like the Roku. The Apple Watch app is actually an extension of the company’s  existing smart remote app for iPhone . And while in a few cases the new Watch app will allow you to control your devices via Wi-Fi, for the most part, it will require the  Pronto  hardware just like the iPhone version does. The Pronto 360-degree IR blaster is what turns the iPhone, and now the Apple Watch, into a smart universal remote control. A $49.99 piece of hardware about the size of a salt shaker, Pronto sits in your entertainment center to provide the IR capabilities required to operate your TV and other electroni...

Intel announces the first 14 nanometre processor

At the Computex conference in Taipei, chipmaker Intel has revealed a fanless mobile PC reference design using the first of its next-generation 14nm "Broadwell" processors. The 2 in 1 pictured here is a 12.5" screen that is just 7.2 mm thick with keyboard detached and weighs 670 grams.  The Surface Pro 3  – for comparison – is 9.1 mm thick and weighs 800 grams. It includes a media dock that provides additional cooling for a burst of performance. The next-generation chip is purpose-built for 2 in 1s and will hit the market later in  2014 . Called the Intel Core M, it will be the most energy-efficient Intel Core processor in the company's history with power usage cut by up to 45 percent, resulting in 60 percent less heat. The majority of designs based on this new chip are expected to be fanless, with up to  32 hours of battery life,  offering both a lightning-fast tablet and razor-thin laptop. Intel is also delivering innovation and performance for the ...

Google, Microsoft, Mozilla And Others Team Up To Launch WebAssembly, A New Binary Format For The Web

Google, Microsoft, Mozilla and the engineers on the WebKit project today announced that they have teamed up to launch WebAssembly, a new binary format for compiling applications for the web. The web thrives on standards and, for better or worse, JavaScript is its programming language. Over the years, however, we’ve seen more and more efforts that allow developers to work around some of the limitations of JavaScript by building compilers that transpile code in other languages to JavaScript. Some of these projects focus on adding new features to the language (like Microsoft’s TypeScript) or speeding up JavaScript (like Mozilla’s asm.jsproject). Now, many of these projects are starting to come together in the form of WebAssmbly. The new format is meant to allow programmers to compile their code for the browser (currently the focus is on C/C++, with other languages to follow), where it is then executed inside the J...

Barnes & Noble is killing itself

I’ve been chronicling the slow demise of B&N for years now, watching the company bleed out, drop by drop, until it has become a shell of its former value. B&N was a cultural center in places without cultural centers. It was a stopover on rainy days in New York, Chicago, and Cleveland and it was a place you could go to get your kids’ first books. That’s mostly over now. On Monday the company laid off 1,800 people. This offered a cost savings of $40 million. But that’s particularly interesting. That means each of those people made an average of $22,000 or so per year and minimum wage workers – hourly folks who are usually hit hardest during post-holiday downturns – would be making $15,000. In fact, what B&N did was fire all full time employees at 781 stores. From a former employee: On Monday morning, every single Barnes & Noble location told their full-time employees to pack up and leave. The eliminated positions were as follows: the head cashiers (those are the pe...

How to Install and Uninstall Graphics Tools in Windows 10?

Windows 10 has included some optional features which are in-built in the operating system but not installed by default. The Graphics Tool is one such package. The Graphic Tools are needed for users who use Visual Studio to develop DirectX apps or games. The tools have many utility like Graphics debugging, tracing Direct3D calls, inspection of parameters, analyzing Direct3D calls, experiments with shaders and many more. Visual Studio has a Graphics Frame Analysis tool that operates on graphics debugging log. It also collects all necessary information to draw Direct3D calls. The Graphics tools also consist of GPU Usage which lets you analyse and track GPU use in real time and at the same time collects and analyzes the timing data of the workloads. Steps to Install and Uninstall Graphics Tools in Windows 10? 1.  Open the Start Menu, go to  Settings  and tap on  System . 2.  Go to  Apps and features . 3.  In the right panel, tap  Manage ...